Showing posts with label planetary. Show all posts
Showing posts with label planetary. Show all posts

Sunday, January 4, 2015

Terra Incognita

Here is a map of the northeastern arc of Enoch, the world-city, the coast-long downtown that surrounds the sea on three sides like a giant omega, together with various adjacent lands.


It's a crude black-and-white scan of my ink drawing on paper, and probably needs to be rescanned and touched up. But you get the gist of it. The lettering is in an Art Nouveau font. I'm inordinately pleased with the mountains, which go beyond the cut-and-paste angle-things you see on many fantasy maps. The basic style is influenced by Tolkien's maps in The Hobbit.

Strangely enough, I've been drawing fantasy maps for longer than I've been reading fantasy. Here is the story of my first fantasy map.

It all began in the third grade. My teacher was kind of weird. For instance, she believed she had once seen a flying saucer, when she was a little girl: it had descended over her backyard one night, and she'd thought to it, if you can hear my thoughts, give me some sign, whereupon it had started flashing and flown away. I believed the story, and after that would "think" to all the mysterious lights I saw moving in the sky; once, a light I thought to kind of blinked, or so I imagined, and when I mentioned it to my teacher a few weeks later, she was upset that I hadn't told her sooner. She acted as though I had neglected to give her a crucial piece of information. "Why didn't you tell me sooner?" were her words. We also had to talk to her houseplants when we watered them, to encourage them to grow, and other New Agey stuff like that.

Well, anyway, sometimes this teacher would turn the lights out, sit cross-legged on her desk, and rub a crystal bowl with a crystal rod, producing a hypnotic hum. We would put our heads on our desks and imagine whatever she narrated. Generally it would begin like this: "You come to a gate. It has your name on it. You open it and go inside. There you find a giant egg. The egg is your house."

Not long after this I was introduced to Edith Hamilton's Mythology by my father, and I had been pretty skilled with a map and compass for some time, so I began creating fantasy contour maps of the egg-house-country peopled by creatures of Greek mythology. As a matter of fact, I got in trouble in math class when the girl who sat in front of me to told the teacher that I was drawing and not paying attention.

So when I discovered Tolkien at age fourteen or thereabouts I was immediately drawn to the maps. What sets them apart from a lot of other fantasy maps is, I think, the fact that they were constructed as part of the drama. They're not "overworld" maps someone drew and set a story in. Tolkien was continually modifying the geography so as to accommodate his desired plot. They're almost alive. Of course the geography is quite unrealistic, as he himself admitted: long, straight mountain ranges running north-south or east-west, at right angles to each other. But they're really a literary construction, and the power of the story makes such artificiality a nonissue.

I was also really into fantasy role-playing video games at the time, especially Final Fantasy II and III (IV and VI in Japan), those have doubtless influenced me as well.

In college I dealt with a bout of depression by creating a future history of Martian civilization, drawing numerous maps based on a fold-out map of the planet's surface I'd gotten in a National Geographic. None of those have survived, unfortunately. I also began, but never finished, a large watercolor map of the world of Norse mythology. That I still have somewhere.

So, me and fantasy maps, we go way back.

This map may ultimately be accompanied by another with a smaller inch-to-mile ratio, so that the entire Tethys Sea is visible. This is for a sword-and-planet story, so the design takes place on a planetary scale, though much of the surface is terra incognita to the inhabitants. A really good map makes the reader want to know what lies beyond the boundaries, and I hope mine has that effect.

All of this brings up a stylistic issue. Do you make your map bear some of the weight of your story, so that the reader has to consult it if they want to follow the action, or do you write your story in such a way that the reader must consult the map only if they can't keep the geography in their head? I go with the second, regarding the first as sloppy writing. Then again, I can't remember ever having read The Lord of the Rings without looking at the map.

Now on to the next thing.

Thursday, January 9, 2014

Getting There

I posted recently about my chosen vein of speculative fiction, namely, planetary romance, or the sword-and-planet novel. One peculiarity of early practitioners of this high and lonely art is the variety of means they employed in getting their protagonists to the Other Side.

Among the earliest we have Jules Verne (From the Earth to the Moon and its sequel) and H. G. Wells (The First Men in the Moon), both of whom use mechanical means. Verne, who was obsessed with gadgets and "realism," has his travelers fired out of a cannon (and, truth be told, they never actually land on the moon), while Wells, who was more interested in ideas and settings, uses a rather absurd physical artifice, giving mere lip-service to theoretical constraints, much as he does in The Time-Machine. Verne, I believe, took him to task for this, but wrongly, to my mind – I find that I can forgive the author any amount of ridiculousness as to means of transport, so long as his style is sufficient to bear it along, and he attends to realism once we get there. Chandler wrote that plausibility is mostly a matter of style, and I agree with him.

And anyway, look at the historical antecedents, such as they are. Ariosto has his hero drawn by hippogriffs to the moon, and Dante is conducted by celestial spirits. Perseus – the archetypal voyager to the Other Side and slayer of fearsome alien foes – flies on winged sandals lent him by the gods, while St. Brendan executes his wonder-voyage through the North Atlantic in a flimsy leather coracle. The whole point is to get there, never mind how.

David Lindsay follows Wells rather than Verne in the absurdity of his conveyance in A Voyage to Arcturus, but the account is mysterious and quite compelling. Once again, I find it easy to suspend my disbelief in the hands of a competent storyteller. And, once we're there, we're caught up in the protagonist's physical and spiritual reactions to the alien landscape of Tormance, and Earth is all but forgotten.

Other writers didn't trouble themselves to employ even the most superficial of mechanical means. In The Worm Ouroboros, E. R. Eddison has Lessingham borne to Mercury in a hippogriff-drawn chariot conducted by a wise martlet (after which he was promptly forgotten). On the other side of the Atlantic we have Edgar Rice Burroughs, whose John Carter has only to look upon the Red Planet with a certain measure of longing to find himself there, though stark naked and seemingly in a different body. Otis Adelbert Kline, a Burroughs imitator from the thirties, uses telepathic body-exchange to get his down-and-out character to Mars. His artifice is less successful, in that we're apparently expected to forget about the fate of the Martian prince trapped in the dispossessed, jilted hero's body back on earth.

Most of the examples we've cited so far have the device of a framing story that involves the principals but is quickly forgotten, which (to me) adds a certain charm not to be found in other veins of literature. Here, then, are the keynotes of classic planetary romance:
  1. The main structure of the tale is that of an everyman observer in an alien milieu.
  2. The observer must be someone with whom we share rapport, hence must originate from Earth or an Earth-based society in something close to our own day and age.
  3. The observer must be immersed in the alien milieu, hence must effectively be cut off from mundane society – marooned, as it were. The milieu must be a closed environment, like a desert island.
  4. Because it's the immersion that matters, the mode of conveyance is of little import. The simpler and quicker, the better.
Some time after the "classic" period, C. S. Lewis wrote two planetary romances, consciously using both mechanical and spiritual means. In Out of the Silent Planet, Ransom is kidnapped by a rogue professor and his gentleman accomplice and taken to Mars in a spaceship. The ship is just as absurd as anything in Wells or Lindsay, but much more artfully introduced and described. The interplanetary voyage itself is starkly beautiful; I can't think of any other description of space that compares with it. In Perelandra Lewis doesn't bother with technology at all, and has his hero conveyed to Venus in a stone sarcophagus carried by angels. By his own account, this was inspired by a reading of A Voyage to Arcturus. Again, the point is to get there, never mind how.

Later writers were apparently uncomfortable with such flights of fancy, I suppose because the growing canon of science fiction and the advances in rocketry were daily making this scientifictional license less acceptable and less necessary. The protagonists in works like Leigh Brackett's The Sword of Rhiannon, Ursula Le Guin's Rocannon's World, and Frank Herbert's Dune get there by means that are purely mechanical and (within the genre) plausible. So, sadly, we have no more hippogriffs, astral projection, angelic sarcophagi, telepathic mind-exchanges, or backyard rocketships. They've lost something essential, though, because a keynote of the subgenre is that travel to the Other Side has to be exceptional. Otherwise we just have space opera or some other form of science fiction.

Some "planetary romances," instead of taking place elsewhere, take place elsewhen, in the very far future. Examples include H. G. Wells' The Time-Machine, William Hope Hodgson's The Night Land, A. E. van Vogt's The Book of Ptath (a.k.a. Two Hundred Million A.D.), Brian Aldiss' The Long Afternoon of Earth, and Gene Wolfe's Book of the New Sun. The keynotes are much the same. There is usually some kind of framing story and a fanciful mode of conveyance, or at least (as in Wolfe's case) some playful description of how the account was obtained.

For me personally, what really defines the subgenre is the sense of remoteness, of otherness. I like an observer I can identify with, or at least some kind of reference point with what I'm familiar with, however tenuous, but equally important is my total immersion in the other sphere. These two factors go hand in hand. A novel taking place in some other planet not linked to our own in any way would be out-and-out fantasy (like The Dark Crystal, say); a novel taking place in a planet linked to our own but not utterly severed in time or space is science fiction or alternate history.

Planetary romance: it's its own thing.

Tuesday, November 26, 2013

Genre and Subgenre

Sometimes I like to try to classify my writing. Perhaps this isn't seemly. But I find that it helps me figure out what I'm trying to do, what I like and what I don't like, what I want to cleave to and what I want to break away from.

So. I've often expressed dissatisfaction with the fantasy/sci-fi dichotomy. It's useful and necessary, I know, but these are basically commercial categories. They do reflect a real division in the literature, but the boundaries don't everywhere coincide. The same holds true to a lesser degree for all the various subgenres. My main problem, I think, is that the classification concerns material elements only. If you have an elf, it's a high fantasy, or maybe an epic fantasy. Unless he hangs out in coffee shops and tattoo parlors, in which case it's an urban fantasy. But I don't read books because of the matter. I read them because of the form. Reading Tolkien was a life-changing experience. Terry Brooks never appealed to me. What was the difference? Certainly not the matter!

Take Perelandra. The pedants usually classify it as a fantasy because it has angels and concerns original sin. But they're wrong; from their point of view, it's science fiction. C. S. Lewis happened to believe in angels and sin, and wrote compelling speculative fiction about them. If we accept the characterization that sci-fi makes the improbable possible while fantasy makes the impossible probable, then Perelandra falls into the first category. How many science fiction writers, I wonder, believe in the immateriality of the human soul? Do we classify all their works as fantasy because of they contain elements of the supernatural? But this underscores the problem. The classification of a story shouldn't change when we uncover some new datum in the author's biography. So, if the pedants were consistent, they would call Perelandra science fiction, but I would still call it a fantasy, not because of its supernatural elements, but because of its structure and aims.

Everyone's heard the canard about how advanced technology is indistinguishable from magic to primitive peoples. What this ignores is that magic is technology. There's no difference. Let me repeat. There is no difference between magic and technology, except in the eyes of conceited modern observers. Just because I've rejected some hypothesis in my systematic attempts to control my environment doesn't somehow render the  hypothesis a member of a different category from the ones I accept. A savage practicing homeopathic magic or whatever it is they do nowadays is merely exhibiting a certain belief regarding cause-and-effect. A medical professional does the same. The latter presumably has better results. But this is a difference of degree, not of kind. A belief in a supernatural world subject to testable and consistent rules and limitations is no less "scientific" than phlogiston theory or M-theory, whatever we may think of the truth of the thesis.

So, when people go on about how a fantasy needs to have a well-defined magic system that's adhered to consistently, they're not talking about fantasy at all. They're talking about science fiction, or, at any rate, technology fiction. Galadriel the queen of Lothlórien gently mocks Samwise for wanting to see "elf magic," confessing that she isn't entirely certain what is meant by the word. Thus does she smile at dragon dice, Magic cards, and other systems. Did Merlinus Ambrosius adhere to a magic system? No. He simply went places, and things happened. Do you get the feeling that the plot is contrived or arbitrary because of that? No. Geoffrey of Monmouth, Thomas Malory, et al., knew what it was to write a romance. It's these systems that allow for contrived, unreal plots. In the end it's no different from Scotty saving the day by rerouting the secondary reactor drive through the main power converters. You know. Just difficult enough to add the right amount of tension.

Anyway, my writing is in the same boat as Perelandra. The pedants would call it fantasy because of various material elements. But really, from their point of view, they should call it science fiction. It is fantasy, just not for the reasons they cite. Its "macrobial" agents are rigorously conceived. It has not an iota of magic, though it might seem otherwise to primitive readers. But it's supposed to hit the fantasy spot. And what is that? I admit that I'm not certain. It's something I've struggled with. Speaking broadly, we might say that fantasy has an ecological, holistic outlook. It integrates. Science fiction is about doing; fantasy is about being.

So let's call my writing fantasy, despite the fact that it features space elevators, prehistoric biota, topological puzzles, etc. What subgenre shall we place it in? There's a jumble of tags to choose from, but they can't be regarded as concrete, mutually exclusive genuses, so we'll just have to pick what seems most appropriate. Let's see, let's see. Much of my fiction features warriors who wear sandals, carry swords, and battle dread Elder Gods and beasts from the Outside, but it isn't sword and sorcery, which is lusty, amoral, action-oriented, and narrow in scope, lacking the ecological sensibility I spoke of before. It displays a global consciousness and is centered around a battle for the soul of the world between forces of order and chaos (as I conceive of them), but isn't high fantasy or epic fantasy, as these connote a nostalgic restriction of technology and a certain elevation of manners alien to my mind. A lot of the action takes place in cities (or, rather, a City) powered by steam engines and decorated with Art Nouveau motifs, but it most certainly is not steampunk, which I leave to those who like such things. It isn't dark fantasy because it's not, well, dark (not that most things marketed as such really are), and it isn't urban fantasy because it isn't contemporary and sparkly.

No, none of these tags really apply. What remains left to us is, I think, the category we're looking for: sword and planet, occasionally (but not interchangeably) referred to as planetary romance. Think of the Mars books of Edgar Rice Burroughs. They couple high technology (mechanical fliers, radium pistols, air plants) with Bronze Age culture. There's a certain focus on action, but an ecological awareness runs right through them as well. A Princess of Mars, with its towering green warriors, haughty oviparous princesses, thoats and zitidars, gladiator pits, fleets of airships, long-range rifles, and age-empty ruined cities, is the epitome of the sword-and-planet subgenre. Planetary romance, on the other hand, is exemplified more by novels like Dune or The Left Hand of Darkness. My own novel and assorted stories are definitely closer to Barsoom than Arrakis. They take place in a counter-earth at the cosmic antipodes inhabited by paleozoic biota and antediluvian races.

Sword-and-planet novels are a threatened breed these days. Edgar Rice Burroughs was the great forerunner, but his descendants have been sadly lacking. The sixties and seventies saw a glut of nostalgiac homages and pastiches, like those awful Green Star books of Lin Carter that you're always seeing in used bookstores, and the Gor books of John Norman, which I haven't read for obvious reasons. I'm always looking for Leigh Brackett's Mars books but they must be good since no one wants to sell their used copies.

Yes, I find the writing of sword-and-planet novels a high and lonely art. I don't mean to imply that my work can be pigeonholed, though. My hope is that it embodies a certain literary flair. The models I adulate (and fall far short of) include Herman Melville, Joseph Conrad, Flannery O'Connor, and Willa Cather. But I'm also inspired by the great exemplars of pre-Tolkien fantasy, from "high" British works like The Well at the World's End, The Night-Land, the short stories of Lord Dunsany, and The Worm Ouroboros, to the "low" works of American pulp writers like Robert E. Howard, H. P. Lovecraft, Clark Ashton Smith, and C. L. Moore.

There, that helps. Now back to work on the sequel of that novel I'm still trying to sell…