Showing posts with label cartography. Show all posts
Showing posts with label cartography. Show all posts

Friday, July 8, 2016

The City in the Sea

The print edition of The King of Nightspore's Crown, the second book of my Antellus tetralogy, nears completion. I hope to have it out sometime in late July or early August. This works out perfectly, as my novelette "Salt and Sorcery" is due to appear at Beneath Ceaseless Skies in early August. Don't miss it!

But, to tide you over, here's some images. First we have the (tentative) front cover.

 
Then my personal favorite, the spine:

 
And the back cover:

 
In case you can't read it, here's the back pitch as it currently stands:
It has been one year since Keftu, the last phylarch of Arras, established an itinerant society of misfits in the bowels of Enoch, the rust-stained city of stone, mankind's omega. The end of all change is at hand, hastened by the machinations of the veiled warlock Zilla. What can one outcast warrior do to halt the slow slide into tepid chaos? Keftu is about to find out. His quest will take him from the crumbling tenements of Enoch to the black jungles of Ir. He will form alliances the like of which he would never have dreamed. In the end, he may lose his soul to gain...
THE KING OF NIGHTSPORE'S CROWN
Last but not least, here is the map, turned sideways, as you will have to turn it if you wish to consult it while reading the story:


However, I consider it sloppy writing to rely on extraneous objects like maps, and the attentive reader should be able to gather all relevant geographical details from the text. On the second or third reading, at least. Also, I'm always wanting to get into Rhûn and Harad when I read The Lord of the Rings, so it's possible that this map is not entirely adequate...

Rather than pontificate on the story's various influences and antecedents, as I am wont to do, I'll leave you with Edgar Allan Poe's "The City in the Sea," which provides a fitting epigraph.
THE CITY IN THE SEA 
Lo! Death has reared himself a throne 
In a strange city lying alone
Far down within the dim West,
Where the good and the bad and the worst and the best
Have gone to their eternal rest.
There shrines and palaces and towers
(Time-eaten towers that tremble not!)
Resemble nothing that is ours.
Around, by lifting winds forgot,
Resignedly beneath the sky
The melancholy waters lie. 
No rays from the holy heaven come down
On the long night-time of that town;
But light from out the lurid sea
Streams up the turrets silently—
Gleams up the pinnacles far and free—
Up domes—up spires—up kingly halls—
Up fanes—up Babylon-like walls—
Up shadowy long-forgotten bowers
Of sculptured ivy and stone flowers—
Up many and many a marvellous shrine
Whose wreathéd friezes intertwine
The viol, the violet, and the vine.
Resignedly beneath the sky
The melancholy waters lie.
So blend the turrets and shadows there
That all seem pendulous in air,
While from a proud tower in the town
Death looks gigantically down. 
There open fanes and gaping graves
Yawn level with the luminous waves;
But not the riches there that lie
In each idol's diamond eye—
Not the gaily-jewelled dead
Tempt the waters from their bed;
For no ripples curl, alas!
Along that wilderness of glass—
No swellings tell that winds may be
Upon some far-off happier sea—
No heavings hint that winds have been
On seas less hideously serene. 
But lo, a stir is in the air!
The wave—there is a movement there!
As if the towers had thrust aside,
In slightly sinking, the dull tide—
As if their tops had feebly given
A void within the filmy Heaven.
The waves have now a redder glow—
The hours are breathing faint and low—
And when, amid no earthly moans,
Down, down that town shall settle hence,
Hell, rising from a thousand thrones.
Shall do it reverence.
If you haven't yet, I hope you'll consider checking out Dragonfly, the first book in the series, which is available from Amazon.

Friday, June 24, 2016

A Frontispiece and Map for Nightspore

A possible frontispiece for my upcoming novel, The King of Nightspore's Crown:

I spiraled silently down through the night,
slipping in and out of the pyramid's glow.
Scratch drawing in India ink. Since the cover is so organic and curvilinear, I felt that something starkly geometrical and minimalistic was in order.

And here's a pencil sketch of the map. It shows all the small sea of Tethys, rather than just its northeastern corner, where the first installment played out. Obviously the lettering has yet to be worked into it.

 
The Tower of Bel stands in the middle of the sea, linked to the coast-long city by a web of jointed viaducts. The equator, which I haven't drawn, runs through the Tower. This should go without saying, since the Hanging Gardens of Narva (reached from the Tower via space elevator) are in geostationary orbit, and such an orbit must lie over the equator, at a height about equal to the earth's circumference. (There, I knew I didn't take all those physics courses for nothing.)
 
I've decided that the image needs to sit sideways on a single page, rather than be split across two facing pages. The latter expedient is often resorted to in paperbacks, but here seems particularly unsatisfactory, seeing as how everything in my map lines up on the central meridian. The sideways map is a compromise, too, but The Silmarillion features one, at any rate.
 
Anyhow, Enochites imagine the solar system as revolving like a Ferris wheel rather than a carousel, so I suspect that they'd be OK with this either way.

Here, for comparison, is a draft of the map that appeared in Dragonfly:

Sunday, January 4, 2015

Terra Incognita

Here is a map of the northeastern arc of Enoch, the world-city, the coast-long downtown that surrounds the sea on three sides like a giant omega, together with various adjacent lands.


It's a crude black-and-white scan of my ink drawing on paper, and probably needs to be rescanned and touched up. But you get the gist of it. The lettering is in an Art Nouveau font. I'm inordinately pleased with the mountains, which go beyond the cut-and-paste angle-things you see on many fantasy maps. The basic style is influenced by Tolkien's maps in The Hobbit.

Strangely enough, I've been drawing fantasy maps for longer than I've been reading fantasy. Here is the story of my first fantasy map.

It all began in the third grade. My teacher was kind of weird. For instance, she believed she had once seen a flying saucer, when she was a little girl: it had descended over her backyard one night, and she'd thought to it, if you can hear my thoughts, give me some sign, whereupon it had started flashing and flown away. I believed the story, and after that would "think" to all the mysterious lights I saw moving in the sky; once, a light I thought to kind of blinked, or so I imagined, and when I mentioned it to my teacher a few weeks later, she was upset that I hadn't told her sooner. She acted as though I had neglected to give her a crucial piece of information. "Why didn't you tell me sooner?" were her words. We also had to talk to her houseplants when we watered them, to encourage them to grow, and other New Agey stuff like that.

Well, anyway, sometimes this teacher would turn the lights out, sit cross-legged on her desk, and rub a crystal bowl with a crystal rod, producing a hypnotic hum. We would put our heads on our desks and imagine whatever she narrated. Generally it would begin like this: "You come to a gate. It has your name on it. You open it and go inside. There you find a giant egg. The egg is your house."

Not long after this I was introduced to Edith Hamilton's Mythology by my father, and I had been pretty skilled with a map and compass for some time, so I began creating fantasy contour maps of the egg-house-country peopled by creatures of Greek mythology. As a matter of fact, I got in trouble in math class when the girl who sat in front of me to told the teacher that I was drawing and not paying attention.

So when I discovered Tolkien at age fourteen or thereabouts I was immediately drawn to the maps. What sets them apart from a lot of other fantasy maps is, I think, the fact that they were constructed as part of the drama. They're not "overworld" maps someone drew and set a story in. Tolkien was continually modifying the geography so as to accommodate his desired plot. They're almost alive. Of course the geography is quite unrealistic, as he himself admitted: long, straight mountain ranges running north-south or east-west, at right angles to each other. But they're really a literary construction, and the power of the story makes such artificiality a nonissue.

I was also really into fantasy role-playing video games at the time, especially Final Fantasy II and III (IV and VI in Japan), those have doubtless influenced me as well.

In college I dealt with a bout of depression by creating a future history of Martian civilization, drawing numerous maps based on a fold-out map of the planet's surface I'd gotten in a National Geographic. None of those have survived, unfortunately. I also began, but never finished, a large watercolor map of the world of Norse mythology. That I still have somewhere.

So, me and fantasy maps, we go way back.

This map may ultimately be accompanied by another with a smaller inch-to-mile ratio, so that the entire Tethys Sea is visible. This is for a sword-and-planet story, so the design takes place on a planetary scale, though much of the surface is terra incognita to the inhabitants. A really good map makes the reader want to know what lies beyond the boundaries, and I hope mine has that effect.

All of this brings up a stylistic issue. Do you make your map bear some of the weight of your story, so that the reader has to consult it if they want to follow the action, or do you write your story in such a way that the reader must consult the map only if they can't keep the geography in their head? I go with the second, regarding the first as sloppy writing. Then again, I can't remember ever having read The Lord of the Rings without looking at the map.

Now on to the next thing.