Friday, November 10, 2017

World Fantasy Convention 2017

I attended the World Fantasy Convention last week. It was held in San Antonio, my hometown, which I still live not too far from. I didn't stay at the hotel, being too cheap/poor, but fortunately a good old friend of mine had a spare bedroom to offer in the next town over. He was out of town most of the time, but me and his house rabbit (he has a house rabbit) kept each other company.

The convention got off to a bad start for me when, like the moron I am, I saw the picture of the Lila Cockrell Theater on the web page and just assumed, without further inquiry, that the convention was thereabouts, that is, somewhere on the grounds of the Henry B. Gonzalez Convention Center. (Henry B. Gonzalez himself once visited my Cub Scout meeting once when I was a kid. When he was leaving, I shouted, "See you later, navigator!", having just seen Flight of the Navigator. Not that you wanted to know that.) Despite not having much common sense, I know downtown S.A. pretty well, and drove straight there and parked and wandered around the empty, enormous, terrifyingly silent corridors of the convention center like Keftu in the Tower of Bel before I figured out my mistake. Why do I always do stupid things like that? I hated to waste my parking fee, so I walked all the way across downtown to where the convention actually was, passing along the way the spot outside the Gunter Hotel where my grandpa had his picture taken when he ran away from home as a teenager. It was Dia de los Muertos, too. By that time I was all steamed up, because November in Texas.

I went to the convention with pretty low expectations, not because I thought the programming would be lacking (and it wasn't), but because I know people go to these things to network, and I'm not exactly good at that. However, although I expected (dreaded) something like the various conferences I've attended in academia, I was pleasantly surprised. The format was similar, sure, but the atmosphere was completely different. Constructive and collaborative rather than competitive. There were lots of writers of various stripes, both obscure people like me and Big Names, people I've rubbed elbows with on the Internet, artists and illustrators, scholars, librarians, and knowledgeable readers. Not a bad mix.

Because I'm vain, the first high point was running into Adrian Simmons in the dealers' room, and seeing the new Heroic Fantasy Quarterly anthology for sale, with two awesome illustrations by Yours Truly, including the following depiction of a naked warrior astride a giant lamprey, which I could imagine gracing the Sistine Chapel ceiling, if Michelangelo had painted naked warriors sitting astride giant lampreys.

From "The Worship of the Lord of the Estuary" by James Frederick William Rowe.
Actually, I was going for a "fannish" look when I drew this, having enjoyed pictures from some of the old fanzines I've seen floating around the Web. I also picked up a copy of Skelos #3, which has a cool story by my friend Scott Cupp, who stopped by my art show in September and encouraged me to go to the convention; he also has a story in Issue 1, a fact I'd somehow overlooked before now. Small world. The Robert E. Howard Foundation had a table, too, with copies of the good new REH biography Blood and Thunder by Mark Finn, who was also at the convention.

Panel discussions I especially enjoyed included ones about keeping Texas weird (and it is a very, very weird place, and not in the ways you might think if you only know it from afar), westerns and fantasy (which touched on many of the themes that have come up in my Tashyas stories), pulp-era influences (before now, how many times in my life have I heard someone who wasn't myself refer to A. E. van Vogt? answer: none), the writings of Lord Dunsany (with three excellent readings by professional narrators), and, best of all, the secret history of the Hyborian Age (secret from L. Sprague de Camp, that is).

Looking back on the convention, I kind of see two sort-of distinct populations. One includes people who game a little, read things like Black Gate, Skelos, and HFQ, and think Robert E. Howard is a masterful writer and aren't afraid to say it. The other, well, I won't go into detail because I don't want to seem like I'm throwing rocks. I went to panels across the spectrum, though, and I found that in some I was like, what are you people even talking about? Actually, it was kind of surprising that there were so many sessions on things I dig. Is that always the case at these?

There were also some really good art talks, the best of which was Gregory Manchess's account of his own long career in illustrating. He went into detail on technique, which I really appreciated. He's recently written and illustrated his own book, Above the Timberline. Another panel featured Manchess and a few other writer-illustrators who are experimenting with telling their own stories instead of illustrating others'. That put a few ideas in my head...

In the dealers' room I picked up an old copy of Philip K. Dick's Now Wait For Last Year. I read it a long time ago and somehow lost my copy. It's not Dick's most well-known novel but it's always stuck with me. It's got a kind of slow sad haplessness that I like, and a stomach-churningly awful marital relationship, and a flatulent dimension-spanning world dictator fighting a grudge-match against stuck-up humans from another solar system. A good book for bad times. I spent a lot of my free time reading it.

All in all I'm definitely glad I went. Let's end on a high note, with my other HFQ illustration (apologies to Gustave Dore).

From "Crown of Sorrows" by Sean Patrick Kelley